Early this summer I received a few emails requesting Mod.IO integration. I finally got around to adding it in and I’m really happy with the results. Users can now search Mod.IO and load blueprints straight into the app. I wanted to reuse the blueprint loader code but it wasn’t generic enough so I decided to rewrite blueprint loader to be more versatile. The UI is now a modal which guides the user through loading the blueprint.
Build process updated
I try to update the calculator every time Keen adds blocks to Space Engineers. The hybrid manual/automated process for updating the application was getting tedious. I wanted to automate more of the steps.
So I streamlined my process by creating the SpaceEngineersContentFlipper. All I need to do is point it at my Space Engineers install location and it does the rest.
- Convert Textures to png files
- Copy all related data files
- Convert consolidated split data files. (Something they started doing with the economy update)
One thought on “Space Engineers Calculator 2019 Part 2”
Need for IOS please!!