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Space Castle Games

Month: January 2018

Written by Space Castle GamesJanuary 12, 2018January 12, 2018

Storing unity AssetBundles in Android expansion files

Air Hockey Arcade is my current project I’m working on. I want to be able to add and update content without making the end user download the entire game again. Unity gives developers the ability to load content in at runtime using AssetBundles. Android’s Play Store allows developers to include two additional files with their […]

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